Aug 30, 2011

Pipeline Integration Softimage and Maya



For those of you interested in learning how to move animated data back and forth between Softimage and Maya, this may help out a little bit.

The objective is to use textured meshes from Maya, and  import them into Softimage for character setup. In Softimage, the rigs are animated, and the mesh data point cached to the Ncache file format. Scenes are iterated in this fashion, writing point cache files using standard rendering tokens.

Back in Maya, each piece of the character mesh imports an NCache file which essentially creates the link between the Softimage and Maya scene. If any change is made to the Softimage Rig and written out, the Maya mesh picks up the overwritten data. 

Crosswalk is used to sync camera animation between both programs, though Nache could also be used here.