Sep 30, 2011

Updates to the ant series of modeling videos

If you visit my vimeo site and search by albums, the 'Modeling an Ant' album has been added to recently. I'm using these as a step by step guide through moving around in Softimage. Its a great supplement for my classes. In videos 12 - 14, I introduce enveloping for modeling. Enveloping a character usually involves adhering to some pretty stringent guidelines. I wanted to create something simpler for the new user or the modeler who doesn't really want to deal with the ins and outs of rigging. Videos 12 - 14 use nulls as deformers, with parent child relationships holding them together to form a crude articulation rig modelers can use to quickly pose their creations. The idea is to use these simple deformers to rough in poses, and then model over top to capture the final pose for turntabling etc.This technique should not be used for anyone wanting to animate their ant.

Video 15 covers the technique of Vertex Color Mapping, on a secondary level it talks about Environment mapping with HDRI images, reflection mapping, and bump maps using procedural fractals,. Vertex Color maps paint color information onto a surface at the vertice level. The video covers displaying the maps in viewport, switching between maps for painting and viewing purposes, and also talks about integrating CAV maps with mental Ray.


Sep 13, 2011

Ants, Linear color workflow, and Softimage fundamentals training,

Hey everyone. I've been recording a lot of foundation stuff lately as the new school year approaches and I get ready for teaching my classes. I'm still trying to figure out the best way organize all the data I plan on uploading to my Vimeo Channel

For now, I've decided to go with albums. Rather than visiting the Channel, I recommend accessing my content here

http://vimeo.com/thejoncrow/albums

This week, the new videos I've added are:

1) Modeling An Ant

2) Fundamentals of Softimage Videos

3) Linear Color Space Workflow

I tend to bounce all over the place when it comes to recording content, thus the utter randomness of the 3.
Some of the modeling stuff is pretty basic, but my intent is to get more people to understand the modeling toolset, and how quick and efficient it can be. At the institutions where I teach, Maya is used as our modeling pipeline, and we use Softimage as a rigging and animation tool. In Soft though, it is necessary to tweak shapes or be able to make changes to the mesh after its been fbx or crosswalked from Maya. The fundamental training is done from the perspective of users having set up their keyboard maps as in my Softimage for Maya User keymap guide.